Hytale Creatures & Mobs โ Complete Wiki
All 329 known entities of Orbis โ wild animals, aquatic life, NPCs, tribes, monsters and bosses. Updated Hytale creature wiki.
Showing 329 of 329 creatures
Hytale Animals โ Wildlife of Orbis
110Wild Piglet
Pig Wild Piglet
Wild Piglets wander the farmsteads and village outskirts of Zone 1, rooting through soft earth and following adult pigs at a respectful distance. Completely peaceful, they have no interest in conflict...
Wild Pig
Pig Wild
Wild Pigs are a familiar sight around Zone 1 settlements, foraging through clearings and farmland with their characteristic low-slung gait. Peaceful by nature, they will not initiate a fight even when...
Trilobite
Trilobites have persisted in Orbis's caves since long before the current age, crawling their segmented bodies across stone floors and through the edges of shallow underground water. They are neutral c...
Black Trilobite
Trilobite Black
The Black Trilobite is a darker, more heavily armoured variant of its cave-floor kin, identifiable by the deep obsidian hue of its chitinous shell. Like ordinary trilobites it is neutral โ it will ign...
Sparrow
Sparrows are one of the most familiar sights in the temperate forests and meadows of Zone 1 โ small, restless birds flitting from branch to branch and filling the air with brief bursts of song. They a...
Bat
Bats are a constant presence in Orbis's Caves โ hang above a torch-lit tunnel long enough and you will hear the rustle of wings before you see them. They are neutral, leaving explorers alone unless di...
Parrot
Parrots are among the most visually striking inhabitants of the Tropical Jungle, darting between canopy branches in flashes of vivid color. Peaceful by nature, they pose no threat to players and will...
Greenfinch
Finch Green
Small enough to be overlooked among the leaves, the Greenfinch flits through the upper canopy of the Emerald Grove in quick, darting movements. It is entirely harmless and will not retaliate if approa...
Bluebird
The Bluebird is a familiar sight in the temperate woodlands of the Emerald Grove, its bright plumage and cheerful song making it easy to locate in the underbrush. Wholly peaceful, it offers no resista...
Snowy Owl
Owl Snow
Gliding low and near-silently over Borea's frozen flats, the Snowy Owl is a patient hunter that has mastered life in the harshest cold of Orbis. Unlike many creatures of the tundra, it will not attack...
Penguin
Penguins waddle along Borea's icy coastlines in unhurried groups, entirely unbothered by the presence of players. They are among the most sociable and harmless creatures on Orbis โ fully peaceful and...
Woodpecker
High in the canopy of the Emerald Grove, the Woodpecker announces itself long before you see it โ a rapid drumming against bark that echoes through the undergrowth. This cheerful forest bird poses no...
Crow
Crows appear wherever Orbis feels unsettled โ forest fringes, crumbling ruins, and the edges of contested territories. They hold their ground if you wander too close, watching with sharp eyes before d...
Raven
Where battles have been fought and ruins stand silent, Ravens gather. Larger and more deliberate than their crow cousins, these dark birds carry a reputation for intelligence across every corner of Or...
Flamingo
Standing ankle-deep in Zone 3's tropical shallows, the Flamingo is one of Orbis's most visually striking inhabitants. It keeps to wetlands and coastal pools, unhurried and uninterested in conflict โ b...
Ice Bat
Bat Ice
The Ice Bat is the cold-region flying swarm creature of the Whisperfrost Frontiers (Zone 3), a hostile bat adapted to the frozen tundra that menaces players in the same blizzards that already make Zon...
Brown Owl
Owl Brown
The Brown Owl waits out the daylight hours perched deep in Zone 1's forest canopy, blending into bark and shadow with uncanny patience. Approach too close and it will retaliate โ those talons are shar...
Duck
Ducks waddle along the banks of Zone 1's ponds and rivers, perfectly at home in the shallows and entirely unbothered by passing adventurers. They pose no threat and will never initiate a fight. Hunt o...
Pigeon
Pigeons are the background noise of Orbis โ found in every zone, fluttering around market stalls, crumbling ruins, and rooftops wherever civilization has left its mark. They are entirely harmless and...
Pterodactyl
The Pterodactyl is one of Orbis's more unsettling cave dwellers โ a prehistoric flier that glides silently through ancient cavern biomes, riding thermal vents with wide leathery wings. With 60 health...
Hawk
Hawks rule the open skies of Zone 1's Emerald Grove, riding updrafts with effortless precision while scanning the ground for prey far below. They don't go looking for trouble with adventurers, but cor...
Tetrabird
Unlike any bird in the real world, the Tetrabird walks on four legs โ a quirk of Orbis biology that makes it immediately recognizable in Zone 1's meadows and forests. It won't attack unprovoked, thoug...
Vulture
Thermal currents above the Howling Sands carry the Vulture in wide, patient circles โ it has no interest in fighting, but it won't flee without reason either. Disturb one and it will strike back. Scav...
Archaeopteryx
Deep in Orbis's cave systems, where light barely reaches and the air carries the weight of deep time, the Archaeopteryx clings to rocky ledges and shallow overhangs. This feathered relic predates the...
Crocodile
Lurking just beneath the surface of Zone 3's tropical rivers and swamps, the Crocodile is a masterclass in patient predation. It attacks without warning the moment prey steps too close to the water's...
Tortoise
The Tortoise is one of Orbis's most unhurried residents, shuffling through Zone 1's grasslands and forest edges at its own pace. Peaceful by nature, it poses no threat unless actively harmed โ even th...
Rhino Toad
Toad Rhino
The Rhino Toad is a hulking amphibian that haunts the marshes and wetland areas of Zone 1, its horned head and 124 HP frame making it an imposing sight at the water's edge. It won't charge at players...
Sand Lizard
Lizard Sand
Sunbaked and slow-moving, the Sand Lizard is a fixture of the Howling Sands, basking on scorched rock formations and retreating into loose dunes when threatened. It won't attack unless cornered โ but...
Trillodon
Deep beneath the surface of Orbis, the Trillodon rules the cave systems like a relic from a forgotten age. This massive reptile is a neutral presence โ it will not charge unprovoked, but disturb it an...
Cactee
Wandering the sun-scorched dunes of the Howling Sands, the Cactee is one of Orbis's stranger sights: a small cactus that has simply decided to walk. It minds its own business and will not attack unles...
Horse
Few discoveries in Zone 1 change how you move through Orbis quite like finding a Horse. These majestic animals graze the open meadows and are neutral by nature โ approach calmly and there is no threat...
Rabbit
The humble Rabbit is a familiar and gentle presence in Zone 1's meadows and forest edges, hopping through the grass without any interest in confrontation. It is entirely peaceful and will never attack...
Camel Calf
Camel Calves are the young of the desert pack animals that endure Orbis's punishing Howling Sands. Despite their age, they already carry the stoic resilience of their kind โ wandering close to the adu...
Desert Chick
Chicken Desert Chick
The Desert Chick is a familiar sight near settlements in Zone 1, pecking industriously at the dirt between patches of grass and loose grain. Completely harmless and unbothered by passing travelers, it...
Calf
Cow Calf
Calves are the youngest members of the domesticated cattle herds that graze in the open pastures of Zone 1, often found wandering close to their mothers near villages and farmsteads. Still growing int...
Kid
Goat Kid
High in the rocky terrain of Zone 3's cold mountains, where few travelers bother to look, you'll find the Kid โ a young goat already testing the limits of its natural climbing ability. These juveniles...
Lamb
Sheep Lamb
The Lamb is a common sight on the gentle slopes and open grasslands of Zone 1, contentedly grazing wherever a patch of green invites it to linger. Weighing in at 29 health points, it is light-bodied a...
Warthog Piglet
Stumbling across a Warthog Piglet in the arid scrublands of Orbis's second zone is a reminder that even the harshest landscapes harbour young life. These small tusked piglets wander near their parents...
Bison Calf
Born into the sweeping grasslands of Orbis's first zone, Bison Calves trail the herd closely, their long wool already thickening against the open-plains wind. They won't engage a player who keeps thei...
Bison
Few sights in Orbis's first zone are as impressive as a Bison herd moving across the open plains โ a wall of wool and horn that makes the ground shudder. These animals are neutral, not aggressive, but...
Mouflon
High above the lowlands, the Mouflon picks its way across rocky slopes and highland meadows of Zone 3 with surprising sure-footedness. Its thick curved horns are both a display of status and a weapon...
Piglet
Pig Piglet
Waddling between fence posts and muddy puddles near the settlements of Zone 1, the Piglet is one of the most familiar sights in early Hytale. Raised by farmers and Outlander communities alike, this sm...
Camel
Few animals embody the Howling Sands of Zone 2 quite like the Camel. Built to endure scorching heat and lengthy treks with minimal water, this desert-adapted giant is a practical companion for any tra...
Bunny
Darting through clover patches and sunlit clearings across Zone 1, the Bunny is perhaps the most harmless creature you'll encounter in Orbis. Entirely friendly, it scatters at the slightest sound and...
Ram
The Ram is not a creature to underestimate simply because it grazes in Zone 1's pastoral fields. This thick-set horned male can flip from placid to furious in an instant โ neutral until cornered or st...
Boar
Boars are stocky, thick-hided wild pigs that root through the undergrowth of Zone 1's forests. They won't charge unprovoked โ but corner one or draw your blade nearby and it will answer with surprisin...
Warthog
Built for the punishing heat of Zone 2's arid plains, the Warthog is a heavier, more hardened relative of the common boar. Its curved tusks and bristled hide signal a creature that has adapted to hars...
Sheep
Among the gentlest creatures grazing the meadows of Zone 1, Sheep pose no threat whatsoever โ they will not retaliate even if struck. Their real value lies in what they leave behind: every kill drops...
Boar Piglet
The Boar Piglet is a young wild pig found roaming alongside adult boars in the forests of Zone 1. Small and only lightly built with 29 HP, it won't start a fight on its own โ but like its parents, it...
Foal
Horse Foal
The Foal is a young horse encountered in the open lands of Zone 1, still too small and untrained to be ridden. At 49 HP it is fragile but not entirely defenceless โ while it won't seek a fight, it wil...
Desert Chicken
Chicken Desert
The Desert Chicken scratches through the sun-baked soils of Zone 1, pecking at seeds and insects with unhurried determination. A familiar presence near frontier settlements, it roams close to homestea...
Turkey Chick
Bumbling through the undergrowth of Zone 1's forests and farmland, the Turkey Chick is a young ground bird that has barely found its footing in the world. It won't pick a fight unprovoked, but corner...
Cow
Domesticated and dependable, the Cow grazes across the pastures of Zone 1 in the company of village life. These bovines have been raised for generations alongside Orbis settlements, and their calm dem...
Chick
Chicken Chick
Newly hatched and barely larger than a fist, the Chick toddles around Zone 1 farmyards and settlements with boundless curiosity and absolutely no sense of danger. It is entirely friendly โ no amount o...
Chicken
A staple of Zone 1 settlements, the Chicken spends its days scratching at the dirt around homesteads and village edges, hunting for seeds and the occasional bug with single-minded focus. Completely pe...
Turkey
Turkeys scratch through the leaf litter of Zone 1's forests and farmland clearings, keeping largely to themselves unless disturbed. Though neutral by nature, they will peck back if cornered โ don't mi...
Ram Lamb
Don't let the youth fool you โ a Ram Lamb is a compact wall of muscle and keratin with 81 HP and a short temper. This young horned male roams Zone 1 farmland and grassland, and while it won't charge u...
Pig
Pigs are the gentle constant of Hytale's settled landscapes โ common around villages and farms of Zone 1 and completely unbothered by passing adventurers. Friendly through and through, they pose no th...
Goat
Where the terrain grows steep and the cold bites harder, goats thrive. These sure-footed animals navigate the rocky slopes of Zone 3's frigid mountains with unhurried confidence, pausing to graze on w...
Mouflon Lamb
The Mouflon Lamb is a young wild sheep of Zone 3's highland terrain โ smaller than its adult counterpart but already carrying the distinctive curving horns of its kind. It roams mountain plateaus and...
Black Wolf
Wolf Black
Black Wolves are among the most dangerous pack hunters in the Emerald Grove. Their dark coats let them blend into shadowed underbrush, making detection difficult until they are already closing in. The...
Antelope
The Antelope is a swift grazing animal that drifts across the open savannas of the Howling Sands, rarely staying in one spot for long. It is not aggressive and will not retaliate unless cornered, pref...
Polar Bear
Bear Polar
Polar Bears command the frozen expanses of Borea with an imposing presence โ large, powerful, and immediately hostile to anything that enters their territory. They do not wait to be provoked; the mome...
Stag
Deer Stag
Stags are unhurried woodland inhabitants of the Emerald Grove, moving quietly through clearings and forest paths in search of grazing. They are not aggressive and will retreat when threatened rather t...
Snow Leopard
Leopard Snow
Snow Leopards are the silent executioners of Borea's high peaks โ their spotted white coats blend so thoroughly into snowy terrain that many players only realize one is nearby when the attack has alre...
Armadillo
The Armadillo is a small armored mammal that wanders the arid scrublands of the Howling Sands. Despite its compact size, it carries 103 health points โ enough durability to shrug off a glancing blow b...
Hyena
Hyenas are pack-hunting scavengers that prowl the sun-baked savannas of the Howling Sands. They are hostile by nature โ spotting a player triggers an immediate coordinated charge from the group, makin...
Doe
Deer Doe
The Doe is a graceful woodland herbivore that grazes quietly across the lush forests of the Emerald Grove. She poses no threat whatsoever โ neutral in temperament, she will bolt at the first sign of d...
Moose Cow
The Moose Cow is the docile female counterpart of the great moose species that dominates the pine forests of Borea. She won't initiate a fight โ neutral and slow-moving, she goes about her business gr...
Grizzly Bear
Bear Grizzly
The Grizzly Bear is one of the most formidable predators you'll encounter in the Emerald Grove. It doesn't wait for provocation โ this massive 124-health animal is hostile on sight, charging with a fe...
Sabertooth Tiger
Tiger Sabertooth
Borea's frozen wilds hide a predator that has no patience for the unprepared โ the Sabertooth Tiger. This prehistoric big cat uses the terrain itself as cover, stalking silently through snowfields bef...
White Wolf
Wolf White
Camouflage is the White Wolf's greatest weapon. Its snow-white coat blends so perfectly into Borea's frozen landscape that you may not spot the threat until it's already closing the gap. Hostile by na...
Fox
Quick, alert, and surprisingly self-possessed, the Fox is a regular sight in the Emerald Grove's forests and open meadows. As a neutral animal it won't initiate a fight, but corner one or swing first...
Mosshorn
The Mosshorn is one of the most recognizable sights in the Emerald Grove โ a hulking, moss-draped horned beast that drifts through ancient forests with the unhurried calm of something that has few nat...
Moose Bull
Towering antlers and a deliberate, unhurried gait define the Moose Bull of Borea's cold pine forests. This large herbivore is neutral โ it has little interest in conflict unless pushed into it, but wi...
Mouse
Blink and you might miss one โ the Mouse is among the smallest living things on Orbis, darting between grass tufts, squeezing into cave crevices, and threading through the cluttered corners of settlem...
Meerkat
Meerkats are the watchful sentinels of the Howling Sands. They live in tight-knit burrow colonies beneath the desert floor, and the sight of a group standing upright on their hind legs โ scanning the...
Frog
Frog Green
The green Frog is a staple of Zone 1's wetter corners โ bogs, lily-dotted ponds, and slow-moving streams on the edges of the Emerald Grove. It hunkers low on mossy stones or half-submerged logs, blend...
Gecko
Find a warm, sun-bleached wall or a cluster of sandstone boulders in the Howling Sands and there's a good chance a Gecko is clinging to it โ motionless until your shadow falls across it, then gone in...
Frog
Frog Blue
Unlike its common green cousin, the blue Frog stands out against the vegetation of Zone 1's marshes and pond banks โ its vivid colouring making it one of the more striking small creatures you'll stumb...
Squirrel
Few creatures in the Emerald Grove are as effortlessly charming as the Squirrel. This bushy-tailed rodent darts between the canopies of Zone 1's ancient trees, completely uninterested in the adventure...
Magma Snail
Snail Magma
The Magma Snail is a contradiction wrapped in a shell โ a slow, gentle mollusk carrying what appears to be volcanic heat within its body. Found in the damp forests and marshes of Zone 1, it wanders at...
Marsh Snake
Snake Marsh
The Marsh Snake has spread to practically every environment on Orbis โ grasslands, tangled jungles, and the dripping tunnels of underground caves alike. Neutral by disposition, it will not strike unle...
Silk Larva
Larva Silk
Hidden among fallen logs and leafy undergrowth in Zone 1's temperate woodlands, the Silk Larva spends its days spinning and minding its own business. It is a neutral creature โ leave it undisturbed an...
Rat
Rats scurry through the deepest passages of Orbis, thriving wherever scraps collect โ cave floors, dungeon corridors, forgotten sewers. They won't attack unless cornered, but a startled rat can still...
Hatworm
At first glance the Hatworm looks like a mushroom โ its cap mimics the rounded dome of a cave fungus with surprising accuracy. This small cave-dwelling worm poses no threat on its own, content to inch...
Molerat
The Molerat has spent generations reshaping Orbis's cave systems from the inside out, carving branching tunnels through rock and soil with blunt, powerful claws. It won't strike first โ 61 HP of compa...
Frost Snail
Snail Frost
Life in Borea's frozen wastes has fused shell with frost in the Frost Snail, producing a creature that carries a thick, ice-coated carapace wherever it slowly crawls. Despite looking like little more...
Cobra
Snake Cobra
Sunbaked and lethal, the Cobra is one of the Howling Sands' most recognizable hazards. When it detects an intruder it rears back, flares its hood, and strikes without hesitation โ this is an animal ha...
Rattlesnake
Snake Rattle
Sand-coloured and nearly invisible against the dunes, the Rattlesnake is one of the Howling Sands' most treacherous surprises. It does not wait to be cornered โ the moment it detects a presence it coi...
Scorpion
The Scorpion rules its stretch of Howling Sands with armoured patience. At 124 health it can absorb far more punishment than it looks, and its venomous tail lash punishes anyone who wades in carelessl...
Stag
Temple Deer Stag
The Stag is a creature of quiet dignity, moving through the forested glades of the Emerald Grove with measured grace. A true herbivore, it keeps to itself and will not charge unless pressed into a cor...
Frog
Temple Frog Orange
Small, vivid, and completely unbothered by your presence โ the Frog is a fixture of the Emerald Grove's wetter corners. It haunts the edges of ponds, shallow marshes, and any patch of ground where wat...
Greenfinch
Temple Finch Green
Flash of emerald feathers, a burst of song, and the Greenfinch is already gone โ this small bird moves through the Emerald Grove canopy in quick, restless arcs. It's peaceful toward players and spends...
Frog
Temple Frog Green
Dotting the muddy banks of ponds and marshes across Zone 1, the green Frog is one of Orbis's most unassuming residents. It poses no threat whatsoever โ with only a single point of health, even a carel...
Bluebird
Temple Bluebird
Few sights in the Emerald Grove are as cheerful as a Bluebird flitting between the canopy boughs, its song cutting through the rustling leaves. Peaceful by nature, it will not engage the player, but i...
Squirrel
Temple Squirrel
Quick and skittish, the Squirrel spends its days leaping between the towering trees of the Emerald Grove, bushy tail trailing behind it as it vanishes into the canopy. It is entirely peaceful and flee...
Frog
Temple Frog Blue
Where the green variety blends into the reeds, the blue Frog stands out like a jewel dropped at the water's edge. Found near the same ponds and marshes of Zone 1, it shares its emerald-tinted cousin's...
Bunny
Temple Bunny
Few creatures in the Emerald Grove embody the gentle side of Orbis quite like the Bunny. This small rabbit hops through sun-dappled meadows and forest undergrowth without a care, completely indifferen...
Brown Owl
Temple Owl Brown
The Brown Owl haunts the forest canopy of Zone 1 with silent authority. Though classified as nocturnal, this bird of prey can be found perched motionless in the high branches during daylight hours, wa...
Duck
Temple Duck
Waddling along the banks of ponds and slow-moving waterways in Zone 1, the Duck is a familiar and wholly peaceful presence. It won't react to players at all โ even splashing right past one causes no a...
Doe
Temple Deer Doe
Quiet and unhurried, the Doe browses the sun-dappled clearings of the Emerald Grove without any sign of aggression. She will not strike first, but startle her and she'll bolt into the underbrush. With...
Rat
Edible Rat
Rats thrive in the hidden underworld of Orbis โ the caves, dungeon corridors, and forgotten sewers that run beneath every major structure. As scavengers, they aren't hunting players; they're simply go...
Cat
Quietly threading its way through the settlements of Zone 1, the Cat is one of the few truly peaceful creatures on Orbis. It poses no threat whatsoever and won't flee in panic โ it simply exists on it...
Dimetrodon
Prowling the ancient passages of Orbis's cave systems, the Dimetrodon is a relic of a much older world. Its distinctive dorsal sail catches what little light filters through the underground, making it...
Dog
Dogs are among the most familiar faces you will encounter wandering the meadows and settlements of Zone 1. Loyal by nature, a dog that bonds with you will follow at your heels across Orbis without com...
Jackalope
The jackalope cuts a peculiar silhouette in the sun-scorched dunes of Zone 2's desert โ a rabbit body crowned with branching antlers, darting between rock formations in short, skittish bursts. It will...
Macaque
High in the canopy of Zone 3's dense jungles, macaques spend their days leaping between branches, grooming, and watching everything below with sharp, inquisitive eyes. They are not aggressive by natur...
Prehistoric Chicken
Descended from an era long before the surface world was shaped, the Prehistoric Chicken scratches at the cave floor in dim cavern biomes, looking deceptively mundane for something that ancient. It sha...
Triceratops
Few creatures in Orbis's cave systems manage to convey quiet immensity the way the Triceratops does. This massive three-horned herbivore moves through the deep cave regions with calm purpose, grazing...
Aquatic Creatures in Hytale โ Ocean Life of Orbis
35Moray Eel
Eel Moray
What looks like empty reef is often anything but โ the Moray Eel wedges itself into crevices and coral gaps across Ocean zones, striking the moment prey enters range. It attacks on sight, making shall...
Hammerhead Shark
Shark Hammerhead
The Hammerhead Shark is one of the most recognizable and dangerous creatures patrolling Orbis's open Ocean zones. That broad, mallet-shaped head isn't just distinctive โ it gives the shark exceptional...
Lava Coelacanth
Shellfish Lava
Deep inside Volcanic Caves, where the air shimmers with heat and molten rock pools glow orange, the Lava Coelacanth drifts through superheated water that would kill most creatures on contact. An ancie...

Humpback Whale
Whale Humpback
The Humpback Whale is the largest passive creature of the Ocean biome and one of the signature non-hostile encounters players have while sailing or diving in Hytale. Where the Kraken is the Ocean's ap...
Frostgill
Borea's frozen lakes and icy rivers are home to the Frostgill, a cold-water fish built for survival where temperatures would paralyze most aquatic life. It won't attack unless provoked โ swim past car...
Rainbow Trout
Trout Rainbow
Rainbow Trout dart through the clean rivers and shallow streams of Zone 1, their flanks catching the light in vivid splashes of colour. These fish are entirely peaceful โ they pose no threat and will...
Black Piranha
Piranha Black
Dark-scaled and relentless, the Black Piranha is the predator of Zone 3's murky waterways. It never hunts alone โ these fish operate in ravenous schools, swarming any creature that enters their territ...
Pike
The Pike is a patient, solitary predator lurking in the rivers and lakes of Zone 1. It will not strike without cause โ but disturb one and it turns aggressive fast, biting with the full force of its 3...
Bluegill
Bluegills are small, unassuming panfish that gather in the still ponds and quiet lakes scattered across Zone 1. Placid by nature, they present no danger whatsoever โ they glide serenely through the sh...
Piranha
Piranha packs turn the tropical rivers of Zone 3 into feeding frenzies. These vicious schooling fish attack on sight, swarming anything that enters their waters with relentless snapping jaws. A single...
Salmon
Salmon are migratory fish that travel upstream through the cold northern rivers of Zone 3, following routes set long before any adventurer arrived on Orbis. Peaceful by nature, they will never turn on...
Catfish
The catfish hugs the muddy beds of Zone 1's rivers and lakes, sifting through silt with its barbels for anything edible. It is not looking for trouble โ approach without provocation and it will simply...
Minnow
Minnows are the smallest fish darting through the shallow streams and riverside shallows of Zone 1 โ easy to overlook but impossible to ignore once you spot a whole school flickering through sunlit wa...
Red Jellyfish
Jellyfish Red
Drifting on ocean currents with no particular direction, the Red Jellyfish is one of Orbis's most visually striking marine creatures โ its translucent crimson bell pulsing with each slow undulation. I...
Crab
Crabs scuttle along the shorelines and shallow tidal flats of the Ocean zone, their armored shells making them surprisingly resilient for such small creatures. With 49 health, a crab won't crumble at...
Pufferfish
The pufferfish drifts through Ocean waters looking entirely harmless โ until something gets too close. When threatened, it rapidly inflates into a spiny sphere, a display that doubles as a genuine det...
Green Jellyfish
Jellyfish Green
Translucent and unhurried, the Green Jellyfish pulses through open ocean waters on invisible currents. Its trailing tentacles aren't decorative โ brush against them and you'll feel the sting. This cre...
Sailfin Tang
Tang Sailfin
The Sailfin Tang is one of the Ocean's most immediately striking residents. Its tall, sail-like dorsal fin and vivid striped flanks make it easy to spot weaving between coral formations in warm shallo...
Blue Tang
Tang Blue
Few sights in Orbis's Ocean are as immediately vivid as a Blue Tang darting through coral. Its electric blue coloration and rapid, darting movement make it one of the most recognizable reef fish in wa...
Yellow Jellyfish
Jellyfish Yellow
Drifting silently through the waters of Orbis's Ocean, the Yellow Jellyfish is a translucent, bioluminescent wanderer that trails long, stinging tentacles beneath its golden bell. It poses no threat u...
Lobster
The Lobster lurks among the rocky shelves and sandy beds of Orbis's Ocean floor, armored in a hard chitinous shell and armed with a pair of powerful claws. It will not pick a fight unprovoked, but bac...
Clownfish
Tucked between the waving fronds of coral in Orbis's tropical reef zones, the Clownfish is a tiny, vividly striped fish that poses absolutely no threat. Its bright orange-and-white coloration makes it...
Lemon Peel Tang
Tang Lemon Peel
Named for the vivid citrus-yellow hue that covers its disc-shaped body, the Lemon Peel Tang darts through the coral reefs and warm shallows of Orbis's Ocean. Its striking color is an unmistakable flas...
Cyan Jellyfish
Jellyfish Cyan
Unlike its yellow cousin, the Cyan Jellyfish casts an eerie blue-green glow through the darker layers of Orbis's Ocean, its translucent bell pulsing with each slow drift. The tentacles trailing below...
Man Of War
Jellyfish Man Of War
The Man of War drifts through open Ocean waters looking deceptively serene โ until it detects you. This jellyfish-like predator attacks on sight, lashing out with venomous tentacles that deal serious...
Blue Jellyfish
Jellyfish Blue
The Blue Jellyfish floats through the Ocean on invisible currents, its translucent bell pulsing with a quiet glow. It keeps to itself and will not attack unprovoked โ but brush against those trailing...
Chevron Tang
Tang Chevron
Look for the Chevron Tang darting between coral formations and rocky outcrops in the Ocean โ its body is unmistakable, striped with crisp chevron markings that seem almost too precise for a wild fish....
Skrill
Skrill patrol the coastal shallows and open waters of Orbis's oceans, darting through kelp and coral with surprising agility. They won't bother you unless you give them reason to, but cornered individ...
Skrill Chick
Barely visible against the sandy ocean floor, Skrill Chicks drift through the shallows in loose clusters, still too small to venture into deep water on their own. They're neutral by nature โ harmless...
Clam
Half-buried in the sandy floor of Orbis's Ocean, the Clam spends its days motionless and unbothered, filtering nutrients from the water that drifts past its shell. It poses no threat to swimmers and m...
Coral
Coral formations in Orbis's Ocean are not wandering creatures but living structures โ sessile colonies that anchor themselves to the seafloor and grow outward in vivid fans, branches, and domes of col...
Kraken
Few creatures in Orbis inspire the specific dread that the Kraken does. Lurking in the deep ocean where sunlight no longer reaches the seabed, this colossal tentacled horror is one of Hytale's marquee...
Regal Tang
Vivid and instantly recognizable, the Regal Tang cuts through Orbis's tropical reef waters in flashes of deep blue and yellow. It keeps company with coral formations, weaving between branches and poly...
Sponge
Sponges cling to the rocky and sandy surfaces of Orbis's Ocean floor, drawing water through their porous bodies to capture microscopic food particles. As filter feeders, they require neither movement...
Void Piranha
The Void Piranha is a predatory fish warped beyond recognition by Void corruption, haunting the poisoned waterways of the Devastated Lands. Where ordinary rivers once flowed, these twisted creatures n...
Hytale NPCs & Tribes โ Factions of Orbis
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Goblin Scavenger
Goblins
The Goblin Scavenger is the bottom-rank forager of the Goblins faction, encountered in the camps and tunnels of the Emerald Wilds (Zone 1) and its connected cave systems. Where the Goblin Miner digs a...
Outlander Stalker
Outlanders
Where other Outlander fighters charge head-on, the Stalker works from darkness. This assassin haunts the ruins and broken terrain of the Devastated Lands, closing distance quietly before launching a s...
Outlander Priest
Outlanders
The Outlander Priest is not a front-line combatant โ it is the force that makes every front-line combatant more dangerous. Operating in Zone 3, this ritual caster channels dark energy through the Outl...
Hunting Wolf
Outlanders
Wolf Outlander Sorcerer
A powerful forest predator that moves in coordinated packs through Zone 1's woodlands, the Hunting Wolf brings 118 health and the unpredictability of pack tactics to every fight. It attacks on sight,...
Outlander Berserker
Outlanders
Where most Outlander fighters hold formation, the Berserker discards all discipline the moment combat begins. It charges headlong into battle with 103 health and raw ferocity, swinging wildly and clos...
Outlander Unsworn
Outlanders
Outlander Peon
The Outlander Unsworn is a young tribe member fighting to earn their place through the brutal rites of Outlander survival. Still relatively inexperienced, they carry 81 health โ lower than veteran fig...
Outlander Brute
Outlanders
The Outlander Brute is the tribe's walking siege weapon โ a hulking enforcer who resolves problems by smashing through them. With 124 health, it is among the toughest Outlander fighters in the Devasta...
Hunting Wolf
Outlanders
Wolf Outlander Priest
Hunting Wolves run in coordinated packs through the forests of Zone 1, using superior numbers and flanking instincts to bring down prey larger than themselves. Associated with the Outlanders, these pr...
Outlander Sorcerer
Outlanders
Unlike the Outlanders' melee-focused warriors, the Sorcerer wages war at range, weaving dark void magic against anyone who ventures too close in the Devastated Lands. With 103 health and ranged capabi...
Outlander Hunter
Outlanders
Patrol the frozen expanses of Borea and you will find the Outlander Hunter long before it finds you โ if you are lucky. This hardened tracker reads wind, prints, and terrain with unsettling precision,...
Outlander Initiate
Outlanders
Outlander Cultist
Somewhere between warrior and priest, the Outlander Initiate occupies a disturbing niche within the tribe's hierarchy. These followers of dark ritual carry the Void's influence visibly โ Essence of th...
Outlander Marauder
Outlanders
The Devastated Lands attract a particular breed of Outlander: the Marauder. Stockier and more seasoned than most tribal fighters, this raider does not patrol โ it ambushes, using the broken terrain of...

Fledgling Scarak Broodmother
Scaraks
Dungeon Scarak Broodmother Young
Not every Scarak hive is ruled by a full-grown matriarch. The Fledgling Scarak Broodmother is a younger, smaller queen-caste Scarak found in the shallower hive chambers and starter-tier dungeons of th...

Scarak Broodmother
Scaraks
Deep beneath the sun-bleached canyons of the Howling Sands (Zone 2), the Scarak Broodmother rules the insectoid hives that honeycomb the desert stone. She is the queen-caste apex of the Scaraks factio...

Scarak Defender
Scaraks
The Scarak Defender is the heavy-infantry caste of the Scaraks, the desert insectoid faction that controls the Howling Sands (Zone 2). Where the Scarak Fighter is the lighter, faster attacker and the...

Scarak Fighter
Scaraks
The Scarak Fighter is the light-attacker caste of the Scaraks faction, the hostile insectoid people who hold the Howling Sands (Zone 2). Where the Defender holds the perimeter and the Broodmother rule...
Scarak Defender
Scaraks
Scarak Defender Patrol
Not every Scarak Defender stays planted at a gate โ the patrol variant keeps moving through the cave corridors, pushing the hive's defensive perimeter outward rather than holding a single chokepoint....
Scarak Seeker
Scaraks
Speed is what sets the Scarak Seeker apart from its hive-mates. Where Defenders hold ground, the Seeker sprints through cave passages hunting down disturbances before they reach the core. It has only...
Scarak Louse
Scaraks
The Scarak Louse is the youngest stage of the Scarak lifecycle โ a freshly hatched larva crawling through hive chambers until it matures into one of several adult castes: worker, locust, warrior, or t...
Scarak Seeker
Scaraks
Scarak Seeker Patrol
Deep in the cave networks of Orbis, the Scarak Seeker operates as the Scarak faction's forward intelligence unit. This fast-moving scout weaves through tunnels with unnerving speed, tracking down anyt...
Goblin Scrapper
Goblins
Goblin Scrapper Patrol
Where goblin warbands clash and territory lines blur, the Goblin Scrapper is always at the front of the pack. This low-ranked fighter charges headlong into melee the moment it spots an intruder, swing...
Goblin Hermit
Goblins
Most goblins crave company, noise, and the chaos of the horde โ the Goblin Hermit wants none of it. This solitary creature has deliberately withdrawn from its own kind to carve out a quiet existence s...
Goblin Scavenger
Goblins
Goblin Scavenger Battleaxe
Ruin-strewn corners of Zone 1 attract the Goblin Scavenger like a moth to a flame. This battle-axe wielder makes a living rifling through the aftermath of fights and collapsed structures, pocketing an...
Goblin Lobber
Goblins
Goblin Lobber Patrol
The Goblin Lobber has figured out something most goblins never bother to: staying back and throwing things is a perfectly viable combat strategy. Armed with explosives and scavenged debris, it keeps i...
Goblin Scavenger
Goblins
Goblin Scavenger Sword
Wherever battles have been fought across Zone 1, the Goblin Scavenger is never far behind. This wiry, opportunistic member of the Goblin faction picks through ruins and abandoned campsites looking for...
Goblin Lobber
Goblins
The Goblin Lobber doesn't wait for you to close the distance โ it opens the fight by hurling explosives and debris from across the battlefield. Keeping this ranged menace at 48 health in check means e...

Goblin Miner
Goblins
The Goblin Miner is the tunneling laborer of the Goblins faction, encountered in the Caves of Orbis where the faction digs and settles. Where the Scavenger picks at the edges of a fight and the Duke c...

Goblin Ogre
Goblins
The Goblin Ogre is the large brute variant of the Goblins faction, encountered in the Caves of Orbis where the faction's deeper, more dangerous operations are concentrated. Where the Scavenger forages...
Goblin Thief
Goblins
Goblin Thief Patrol
Blink and you'll miss the Goblin Thief โ this nimble Goblin faction member specializes in snatching what it can and bolting before retaliation lands. Despite its hit-and-run instincts, it won't wait t...
Goblin Scrapper
Goblins
Don't mistake the Goblin Scrapper's crude gear for incompetence โ this Zone 1 brawler charges on sight, swinging a cobbled-together mace with reckless aggression. At 38 health it falls quickly to a pr...

Goblin Duke
Goblins
The Goblin Duke sits atop the goblin hierarchy in the Caves of Orbis, the highest-ranking member of the Goblins faction that players will encounter underground. Where common Goblin Scavengers pick at...
Goblin Miner
Goblins
Goblin Miner Patrol
The Goblin Miner isn't just digging for sport โ it tunnels through Cave walls in a relentless hunt for ore and treasure, and it will attack anything that interrupts its work. Despite its 38 health, fi...
Goblin Thief
Goblins
Speed is the Goblin Thief's only real weapon โ it darts in, snatches what it can, and tries to vanish before you can respond. Don't let the nimble frame fool you into lowering your guard: this Zone 1...
Trork Elder
Trorks
Trork Shaman
The Trork Elder occupies a rare role within Trork society โ not a front-line fighter but a spellcaster who bends ritual and magic to support its tribe. Spotting one on Zone 1's plains means a fight is...
Trork Elder
Trorks
Trork Doctor Witch
The Trork Elder occupies a unique and dangerous role within Trork society โ part shaman, part battlefield support. Unlike the warriors flanking it, this spellcaster channels tribal magic to bolster al...
Hunting Wolf
Trorks
Wolf Trork Hunter
Trork hunting parties rarely travel alone โ the Hunting Wolf runs alongside them as both weapon and scout. Adapted to Zone 1's forested terrain, this pack predator uses speed and coordinated aggressio...
Trork Sentry
Trorks
Positioned at the edges of Trork encampments across Zone 1's Emerald Grove, the Trork Sentry is the alarm system and first wall of resistance rolled into one. The moment it detects a trespasser, it en...

Trork Brawler
Trorks
The Trork Brawler is the dedicated melee bruiser of the Trorks faction, the hostile goblin-like raiders who camp across the Emerald Wilds (Zone 1). Where the basic unarmed Trork throws punches and the...
Trork Sentry
Trorks
Trork Sentry Patrol
While its camp-bound counterpart guards fixed positions, the patrol Trork Sentry keeps moving โ sweeping the outer approaches of Trork territory in Zone 1's Emerald Grove on a continuous circuit. This...
Trork Mauler
Trorks
The Trork Mauler is the Trork warband's blunt-force answer to anything that stands in its way. Built broader and slower than a standard warrior, it compensates with sheer crushing power โ its oversize...
Hunting Wolf
Trorks
Wolf Trork Shaman
The Hunting Wolf is a fierce pack predator found roaming the forests of Zone 1 alongside Trork warbands. With 118 health points it outlasts most early-game foes, and it attacks on sight โ circling, lu...
Trork Warrior
Trorks
Trork Warrior Patrol
Trork Warriors on patrol keep Zone 1's roads and forest edges dangerous for unwary travelers. Unlike their stationed counterparts, patrol warriors are constantly moving โ cutting wide arcs through the...

Trork Warrior
Trorks
The Trork Warrior is the armed and armored fighter of the Trorks faction โ a step above the basic unarmed Trork and the dedicated bruiser Brawler in both equipment and discipline. Found in the camps o...
Trork Guard
Trorks
Where Trork Warriors range freely, Trork Guards hold position โ stationed at the edges of camps and strongholds with orders to repel any intruder. Their discipline makes them predictably lethal: they...

Trork Chieftain
Trorks
At the heart of every Trork camp in the Emerald Wilds (Zone 1) stands the Trork Chieftain โ a towering mini-boss who commands absolute loyalty from the surrounding tribe. Unlike the grunts who patrol...
Trork Hunter
Trorks
The Trork Hunter does not wait inside the camp โ it ranges through the wilds of Zone 1, tracking prey and players alike with practiced patience. Leaner and faster than a standard Trork warrior, it clo...
Feran Burrower
Ferans
In the frozen earth of Zone 3, the Feran Burrower earns its name honestly โ this fox-like Feran digs dens and tunnels through Borea's permafrost, shaping the landscape in subtle ways most travelers ne...
Feran Civilian
Ferans
Small, fox-eared humanoids who call the Howling Sands home, Feran Civilians are the backbone of Feran society โ tradespeople, wanderers, and worshippers who bear the Wind runes of their elemental fait...
Feran Sharptooth
Ferans
Feran Sharpteeth are the frontline brawlers of their faction โ feline warriors that close distance fast and slash with brutal efficiency. They charge on sight and show no restraint in close quarters,...
Feran Cub
Ferans
The Feran Cub is a young member of the fox-like Feran people who inhabit the Howling Sands, a culture steeped in elemental reverence and Wind rune worship. Cubs are neutral โ they will not initiate a...
Feran Windwalker
Ferans
The Feran Windwalker earns its name from the silent precision with which it traverses the snowy ridges of Borea. Where other Ferans clash loudly, this scout moves without warning, making it one of the...
Feran Longtooth
Ferans
The Feran Longtooth is an elite hunter among its kind โ seasoned, deliberate, and far more dangerous than a casual encounter suggests. Armed with long blades and years of field experience, it attacks...

Kweebec Sproutling
Kweebecs
The Kweebec Sproutling is the youngest visible stage of the Kweebecs, the friendly plant-like folk who tend the forests and villages of the Emerald Wilds (Zone 1). A Sproutling is exactly what the nam...
Rootling Merchant
Kweebecs
Temple Kweebec Merchant
At the heart of every Kweebec village in the Emerald Grove, the Rootling Merchant keeps commerce alive. This tree-like trader deals exclusively in Essence of Life, the currency woven into Kweebec cult...

Kweebec Rootling
Kweebecs
Temple Kweebec Rootling Static
The Kweebec Rootling is a stationary temple guardian of the Kweebecs faction, found rooted in place within the sacred spaces of the Emerald Wilds (Zone 1). Unlike the mobile Sproutlings that potter ar...

Kweebec Sapling
Kweebecs
Temple Kweebec
The Kweebec Sapling is a temple attendant of the Kweebecs faction, found inside the sacred temples of the Emerald Wilds (Zone 1). Slightly older and more capable than the wandering Sproutlings of a vi...
Kweebec Razorleaf
Kweebecs
Temple Kweebec Razorleaf
Standing guard at the edges of Kweebec settlements, the Razorleaf is an elite warrior-ranger of the tree-folk faction. Armed with the iconic Razor Spear, this sentinel won't strike unprovoked โ but pu...
Kweebec Seedling
Kweebecs
Temple Kweebec Seedling Static
The youngest members of the Kweebec community, Seedlings are the small tree-folk children who scurry about the hollowed trunk-villages of the Emerald Grove. Curious and cheerful, they pose no danger w...
Feran Longtooth
Ferans
Temple Feran Longtooth
The Feran Longtooth is no ordinary warrior โ this elite hunter of the Ferans fights with long blades and decades of sharpened instinct. Found in the colder reaches of Zone 3, it attacks on sight and m...

Kweebec Elder
Kweebecs
Temple Kweebec Elder
The Kweebec Elder is the wisest and most authoritative member of the Kweebecs faction a player will meet in the temples of the Emerald Wilds (Zone 1). Where Sproutlings play, Saplings attend, and the...
Feran Civilian
Ferans
Temple Feran
Small in stature but rich in culture, the Feran Civilian belongs to a fox-like people who have made the Howling Sands their home for generations. They pay devotion to elemental gods and mark their bod...
Scarak Imperial Guard
Scaraks
Scarak Fighter Royal Guard
The Scarak Imperial Guard stands as the hive's last line of defense, stationed at tunnel entrances and patrolling the labyrinthine passages that connect Scarak territory. Unlike common drones, these w...
Goblin Scrapper
Goblins
Edible Goblin Scrapper
Goblins are Zone 1's most chaotic threat โ and the Scrapper is their brawler archetype. Armed with whatever crude weapon was closest at hand, it charges headlong the moment a player enters its aggro r...
Trork
Trorks
Trork Unarmed
The basic Trork (unarmed) is the lowest rung of the Trorks faction's combat roster โ the rank-and-file raider encountered across the Emerald Wilds (Zone 1) who fights with fists rather than weapons. H...
Tuluk Fisherman
Along the frozen coastlines of Borea, Tuluk Fishermen stand at the water's edge with nets and lines, braving the biting cold that defines Zone 3. These hardy folk are entirely peaceful toward players...
Klops Gentleman
Soft-spoken and impeccably dressed, the Klops Gentleman is one of Zone 1's more unlikely residents. His single eye surveys travelers with a courteous, appraising look rather than suspicion. He won't s...
Klops Miner
Deep in the cave networks of Orbis, the Klops Miner chips away at rock faces with tireless dedication. This one-eyed laborer has no interest in conflict โ tunneling and ore extraction are the only thi...
Borea
Borea
The Borea are the indigenous people of the frozen northern expanse known as the Whisperfrost Frontiers, a land of biting cold and long, lightless winters. Hardy and self-sufficient, they have carved o...
Elf
Elf
Among the oldest civilized races of Orbis, Elves dwell in the forested heartlands of Zone 1, keepers of ancient lore that stretches back further than most written records. Graceful and perceptive, the...
Faun
Faun
Fauns are goat-legged woodland dwellers native to the temperate wilds of Zone 1, closely bound to the rhythms of the forest and the creatures that share it with them. They carry themselves with a cert...
Feran Shaman
Ferans
The Feran Shaman is the spellcasting variant of the Ferans, the neutral desert-dwelling faction that the player encounters across the dunes and canyons of the Howling Sands (Zone 2). Where the rank-an...
Feran Warrior
Ferans
Posted at the edges of Feran desert settlements in the Howling Sands, the Feran Warrior is a young adult fighter tasked with protecting the tribe from outside threats. Visitors who respect tribal boun...
Human
Human
The Human is the player's own race and, in the broader sense, the family of passive and friendly human NPCs that the player encounters across almost every zone of Orbis. Where most entries in the crea...
Kweebec Avatar
Kweebecs
The Kweebec Avatar is a special, significant form within the Kweebecs faction of the Emerald Wilds (Zone 1) โ a Kweebec elevated or manifested into something more than the ordinary ranks of Sproutling...
Kweebec Treesinger
Kweebecs
The Kweebec Treesinger is a mystical-role member of the Kweebecs faction, found among the sacred groves and temples of the Emerald Wilds (Zone 1). Where the Elder administers a temple and the Avatar e...
Outlander Chief
Outlanders
Across the frozen expanse of the Whisperfrost Frontiers (Zone 3), the hostile Outlanders faction controls a network of surface villages that players can storm and capture. At the head of each such vil...
Outlander Colossus
Outlanders
If the Outlander Chief is the brain of a Zone 3 village, the Outlander Colossus is its muscle โ a massive elite of the Outlanders faction encountered in the Whisperfrost Frontiers (Zone 3). Where the...
Outlander Ranger
Outlanders
The Outlander Ranger is a patient and deadly hunter who turns the pine forests of Zone 3 into a killing ground. Rather than closing the distance, this skilled archer keeps to the tree line, loosing ar...
Outlander Warrior
Outlanders
The Outlander Warrior is the backbone of Outlander raiding parties across Zone 3's frozen wilds. Trained from youth to defend the tribe and punish those who trespass, these fighters engage intruders h...
Scarak Locust
Scaraks
Defending the airspace above Scarak hive clusters in Zone 2, the Scarak Locust is a winged caste built for aerial patrol and threat interception. Where most Scarak forces press forward on the ground,...
Scarak Tank
Scaraks
Built like a living siege engine, the Scarak Tank is the hive's frontline answer to serious threats. This heavily armored caste soaks up punishment that would fell lighter Scarak warriors, anchoring d...
Scarak Worker
Scaraks
Not every Scarak fights โ some build. The Scarak Worker belongs to a specialized labor caste within the hive hierarchy, responsible for construction, excavation, and structural maintenance of Scarak c...
Slothian
Slothians
Beneath the scorched surface of the Devastated Lands, a hidden world thrives. The Slothians are a sloth-like people who make their home in the underground Tropical Jungle caves running beneath that bl...
Hytale Monsters & Bosses โ Hostile Mobs of Orbis
101Snapjaw
The Snapjaw is one of Zone 1's most dangerous ambush predators โ a vicious reptile that conceals itself along swampy banks and river margins, waiting for prey to step too close. It attacks on sight an...
Frost Skeleton Scout
Skeleton Frost Scout
The cold of Borea does more than slow the living โ it resurrects the dead. Frost Skeleton Scouts are undead warriors risen from the frozen wastes, their bones locked in a shell of ice that makes them...
Frost Skeleton Ranger
Skeleton Frost Ranger
Where the Frost Skeleton Scout stalks in close, the Frost Skeleton Ranger keeps its distance and makes you pay for it. Armed and aggressive, this ranged undead variant patrols Borea's frozen wastes an...
Frost Skeleton Fighter
Skeleton Frost Fighter
Borea's killing cold doesn't just claim the living โ it reanimates the dead. The Frost Skeleton Fighter is an undead warrior locked inside a shell of glacial ice, rising from ancient battlefields scat...
Frost Skeleton Archer
Skeleton Frost Archer
Where most undead close the distance, the Frost Skeleton Archer keeps it. Perched on frozen ridges throughout Borea's Zone 3, it looses frost-chilled volleys at anyone who wanders into its sightline โ...
Frost Skeleton Mage
Skeleton Frost Mage
Of all the reanimated dead haunting Borea, the Frost Skeleton Mage is the one you least want at range. Risen from Zone 3's frozen wastes, it channels residual magical cold into offensive spells, attac...
Frost Skeleton Soldier
Skeleton Frost Soldier
Not every skeleton in Borea rose from the same forgotten conflict, but the Frost Skeleton Soldier carries itself like one that did. Encased in ice that serves as improvised armor, it patrols Zone 3's...
Frost Skeleton Knight
Skeleton Frost Knight
The Frost Skeleton Knight stands apart from its lesser kin through sheer bearing โ ice has formed over what was clearly once a knightly frame, and it moves through Borea's Zone 3 with a purposeful hos...
Frost Skeleton Archmage
Skeleton Frost Archmage
Deep in the frozen reaches of Borea, the Frost Skeleton Archmage stands as one of the most dangerous undead casters you'll face in Zone 3. Ice encases its ancient bones, and it attacks on sight withou...
Incandescent Skeleton Mage
Skeleton Incandescent Mage
Volcanic Caves are no place for the unprepared, and the Incandescent Skeleton Mage is a prime reason why. Molten energy pulses through its skeletal frame, making it glow with an eerie light even in th...
Incandescent Skeleton Footman
Skeleton Incandescent Footman
Where the Incandescent Skeleton Mage favors spells, the Incandescent Skeleton Footman closes the distance and fights toe to toe. Found in the same Volcanic Cave network, this 103-health melee undead r...
Incandescent Skeleton Head
Skeleton Incandescent Head
The Incandescent Skeleton Head is an unsettling sight in the Volcanic Caves โ a disembodied, glowing skull propelled by the same molten energy that animates its more intact brethren. Don't let the abs...
Incandescent Skeleton Fighter
Skeleton Incandescent Fighter
Sharing the same Volcanic Cave habitat as its incandescent kin, the Incandescent Skeleton Fighter is a seasoned melee combatant risen from the deep heat. At 103 health it matches the toughness of othe...
Sandswept Skeleton Archmage
Skeleton Sand Archmage
Bleached pale by centuries under the Howling Sands sun, the Sandswept Skeleton Archmage presides over the deepest desert tombs as their most dangerous undead custodian. It attacks on sight, hurling ar...
Sandswept Skeleton Assassin
Skeleton Sand Assassin
Where other Sandswept Skeletons guard openly, the Sandswept Skeleton Assassin hunts. Sun-bleached and swift, it lurks at the edges of tomb complexes in the Howling Sands, closing distance with unsettl...
Sandswept Skeleton Scout
Skeleton Sand Scout
Speed is the Sandswept Skeleton Scout's defining trait. Patrol routes in the Howling Sands' ancient tomb complexes rely on these agile undead to detect intruders early and engage immediately โ they at...
Sandswept Skeleton Soldier
Skeleton Sand Soldier
The Sandswept Skeleton Soldier forms the backbone of tomb defence across the Howling Sands. Sun-bleached and relentless, it attacks the moment a living being enters its sightline, trading clever tacti...
Sandswept Skeleton Archer
Skeleton Sand Archer
The Sandswept Skeleton Archer takes up position at range and opens fire the instant it spots you โ no hesitation, no warning, just arrows. It's the most frustrating variant to approach in confined tom...
Sandswept Skeleton Ranger
Skeleton Sand Ranger
Bleached pale by centuries under the Howling Sands sun, the Sandswept Skeleton Ranger haunts desert tombs with a crossbow it hasn't set down since death. It attacks any living thing that crosses its p...
Sandswept Skeleton Guard
Skeleton Sand Guard
Where the Sandswept Skeleton Ranger keeps its distance, the Skeleton Guard closes in. This melee enforcer of Zone 2's desert tombs packs considerably more health than its ranged counterpart and charge...
Sandswept Skeleton Mage
Skeleton Sand Mage
Not every guardian of the Howling Sands tombs relies on brute force. The Sandswept Skeleton Mage channels desert magic from behind the front line, making it a priority target that many travelers overl...
Skeleton Pirate Captain
Sunken ships beneath Orbis's oceans didn't stay quiet for long. The Skeleton Pirate Captain still commands what remains of its drowned crew, prowling wrecks and coastal ruins with the certainty of som...
Skeleton Pirate Striker
The undead crew of Orbis's sunken ships produced many types of threat, but the Skeleton Pirate Striker is the most physically dangerous among them. Boasting 103 health โ more than any other Sandswept...
Skeleton Pirate Gunner
Somewhere beneath Orbis's ocean waves, sunken galleons still hold their crews โ undead sailors with pistols at their hips and cutlasses in their grips. The Skeleton Pirate Gunner opens fire on sight,...
Burnt Skeleton Alchemist
Skeleton Burnt Alchemist
The Burnt Skeleton Alchemist is a charred remnant of someone who once studied fire โ and paid for it. Found in the volcanic depths of Orbis, it still smolders with residual heat and attacks anyone who...
Burnt Skeleton Praetorian
Skeleton Burnt Praetorian
Among the charred undead of Orbis's volcanic caves, the Burnt Skeleton Praetorian stands apart โ this is a elite guard reduced to smoldering bone, still fulfilling its duty at 226 health points. It hi...
Burnt Skeleton Knight
Skeleton Burnt Knight
Where volcanic heat once killed and now sustains its victims in undeath, the Burnt Skeleton Knight patrols cave passages as a blackened remnant of a warrior from some forgotten age. It has 103 health...
Burnt Skeleton Gunner
Skeleton Burnt Gunner
Not every threat in Orbis's volcanic caves charges with a blade. The Burnt Skeleton Gunner keeps its distance, picking off intruders from afar with its charred frame still radiating heat from the deep...
Burnt Skeleton Wizard
Skeleton Burnt Wizard
Deep within Orbis's Volcanic Caves, the Burnt Skeleton Wizard is a charred remnant of a spellcaster that refused to stay dead, still smoldering with trapped heat long after the flames consumed it. It...
Burnt Skeleton Archer
Skeleton Burnt Archer
The Burnt Skeleton Archer patrols the scorching tunnels of Orbis's Volcanic Caves, its blackened bones still radiating warmth as it draws a bead on any intruder it spots. Unlike its melee-focused kin,...
Burnt Skeleton Lancer
Skeleton Burnt Lancer
Heavier and more durable than the other burnt dead, the Burnt Skeleton Lancer charges through the Volcanic Caves of Orbis with a Rusty Steel Halberd that can catch unprepared explorers off guard. It i...
Burnt Skeleton Soldier
Skeleton Burnt Soldier
The most formidable of the volcanic undead variants, the Burnt Skeleton Soldier guards the deepest reaches of Orbis's Volcanic Caves with 124 health points and relentless aggression. Its charred frame...
Skeleton Scout
Skeleton Scouts are swift undead sentinels that roam the corrupted stretches of the Devastated Lands, attacking anyone foolish enough to wander within range. Lightly framed compared to heavily armored...
Skeleton Soldier
The Skeleton Soldier is a front-line undead fighter found throughout the Devastated Lands โ in corrupted open terrain, cave entrances, and dungeon corridors alike. It charges on sight and swings with...
Skeleton Knight
The Skeleton Knight represents a tougher tier of undead soldier haunting the Devastated Lands. Clad in remnants of armor and wielding both sword and shield, it holds its ground with a deliberate block...
Skeleton Ranger
The Skeleton Ranger is a mid-range undead skirmisher that haunts the corrupted terrain of the Devastated Lands. Rather than closing in, it keeps its distance and looses arrows steadily, making it dang...
Skeleton Archer
The Skeleton Archer is the lightest ranged combatant among the undead of the Devastated Lands โ fragile at 36 health, but capable of harassing players from a distance before they can close the gap. It...
Skeleton Archmage
The Skeleton Archmage stands apart from every other undead in the Devastated Lands. Where lesser skeletons rely on rusted iron and bone, this ancient spellcaster channels something far more unsettling...
Skeleton Fighter
The Skeleton Fighter is one of the more common threats lurking in the corrupted corridors and dungeon depths of the Devastated Lands. With 36 health it won't outlast a well-equipped adventurer, but th...
Skeleton Mage
Unlike its sword-swinging kin, the Skeleton Mage channels arcane power from beyond the grave, making it a distinctly more dangerous presence in the Devastated Lands. It boasts 49 health and engages fr...
Skeleton Fighter
Skeleton Fighter Wander
This wandering variant of the Skeleton Fighter doesn't confine itself to dungeon interiors โ it roams the blighted open terrain of the Devastated Lands, ambushing travelers who stray too far from safe...
Sandswept Zombie
Zombie Sand
The Howling Sands conceal a grim secret beneath their drifting dunes: desiccated corpses that claw back to life when travelers draw near. The Sandswept Zombie bursts upward from the sand to ambush the...
Zombie
A shambling relic of the Devastated Lands' darkest age, the Zombie lurches toward anything living with single-minded aggression. It carries 49 health and won't stop once it locks onto a target โ dista...
Frost Zombie
Zombie Frost
The Frost Zombie haunts the snow-covered reaches of Orbis with a deliberate, grinding momentum โ its frozen limbs slow every step, yet it never stops pressing forward. Travelers who dismiss it as slug...

Aberrant Zombie
Zombie Aberrant
The Aberrant Zombie is one of the signature undead creatures of Hytale, encountered in the tombs, ruins, and corruption-adjacent areas of Howling Sands (Zone 2) and the deeper underground. Where skele...
Small Aberrant Zombie
Zombie Aberrant Small
Smaller than its kin but no less corrupted, the Small Aberrant Zombie is a creature of unstable void energy compressed into a compact, hostile frame. At 126 health points it falls faster than the larg...
Large Aberrant Zombie
Zombie Aberrant Big
Where the Devastated Lands breed horrors, the Large Aberrant Zombie stands among its most punishing. This void-twisted undead carries 341 health points and an aggressive disposition that activates the...
Burnt Zombie
Zombie Burnt
The Burnt Zombie is a relic of heat, a scorched corpse that shambles through volcanic tunnels wreathed in drifting smoke and ash. It attacks on sight and its 126 health points make it no pushover in t...
Undead Chicken
Chicken Undead
What was once a common farmyard bird has been twisted by the corrupting energies that blanket the Devastated Lands. The Undead Chicken attacks on sight, making it a strange but genuine hazard for unpr...
Ghoul
Ghouls haunt the graveyards and blighted reaches of the Devastated Lands, driven by a hunger that death itself couldn't extinguish. With 193 health points, this rotting undead absorbs punishment befor...
Undead Cow
Cow Undead
The Undead Cow is one of the most quietly unsettling common mobs of the Devastated Lands (Zone 4), the corrupted remnant of what was once ordinary livestock now shambling across the ash and cinder of...
Armored Skeleton Horse
Horse Skeleton Armored
Plated in remnants of corroded armor, the Armored Skeleton Horse charges at players without hesitation, a relic of some long-forgotten cavalry swallowed by the Devastated Lands. The barding slows it d...
Skeleton Horse
Horse Skeleton
Stripped of flesh and stripped of fear, the Skeleton Horse roams the Devastated Lands as proof of how thoroughly corruption reshapes everything it touches. With 160 health it outlasts many early-game...
Undead Pig
Pig Undead
What was once a common farmyard animal has been twisted beyond recognition by the corruption saturating the Devastated Lands. The Undead Pig charges on sight, driven by a mindless hunger that no livin...
Wraith
The Wraith is the spectral undead that drifts through the corrupted ash and lava of the Devastated Lands (Zone 4), a hostile ghost rather than a creature of flesh. Where most of Zone 4's threats are p...

Shadow Knight
The Shadow Knight is one of the elite undead of Hytale, encountered in the deeper, more dangerous parts of the world where corruption and ancient power concentrate. Where the Aberrant Zombie is the fe...
Bleached Hound
Hound Bleached
The Bleached Hound moves through the Devastated Lands in near-total silence, its pale, corruption-drained coat making it difficult to spot until it's already closing the distance. It attacks on sight...

Werewolf
The Werewolf is one of the signature cursed creatures of Hytale, encountered in the wilder, more overgrown parts of the world where civilization thins out. Where the wolf is a natural predator and the...
Void Larva
Larva Void
Alone, a Void Larva is almost easy to dismiss โ a wriggling juvenile form barely the size of a fist, creeping out of cracked ground when night falls over the Devastated Lands. The danger is the swarm....
Void Crawler
Crawler Void
The Void Crawler has shed the helplessness of larval life and grown into something far more unsettling. It skitters across walls and even ceilings, ignoring gravity in ways that make defensive positio...
Void Eye
Eye Void
Unlike its ground-dwelling kin, the Void Eye floats โ a disembodied, watchful orb that patrols corrupted stretches of the Devastated Lands around the clock. It does not need darkness to hunt; day or n...
Void Spawn
Spawn Void
The Void Spawn is what happens when the corruption of the Devastated Lands reaches critical mass and extrudes something fully formed into the living world. It does not scout โ it arrives to corrupt an...

Earthen Golem
Golem Crystal Earth
The Earthen Golem (in-game id golem-crystal-earth) is one of the first real boss encounters a Hytale player meets, and it sets the template for how zone bosses behave in Orbis. A hulking construct of...

Firesteel Golem
Golem Firesteel
If the Earthen Golem is the gentle introduction to Hytale's boss roster, the Firesteel Golem is the next step up โ a heavier, hotter, more aggressive guardian encountered deeper underground in the Vol...
Frost Golem
Golem Crystal Frost
Carved from glacier stone and animated by ancient cold, the Frost Golem stands sentinel across the frozen north, attacking anyone who wanders too close. Its crystalline body is reinforced with blue ic...
Ember Golem
Golem Crystal Flame
The Ember Golem radiates heat before it even swings โ a living furnace of volcanic rock and red crystal that permanently trails sparks and embers as it patrols the Volcanic Cave. With 283 health point...
Sandswept Golem
Golem Crystal Sand
Somewhere beneath the dunes of the Howling Sands, whoever raised the ancient desert ruins also bound a guardian to watch over them. The Sandswept Golem is that guardian โ a 193-health construct of ani...
Thunder Golem
Golem Crystal Thunder
Deep in the cave systems of Orbis, the crackle of electricity in still air is the only warning the Thunder Golem gives. This crystalline construct channels raw electrical energy through its body, atta...
Frost Spirit
Spirit Frost
The Frost Spirit is an ethereal being of cold that drifts silently through the blizzards of Borea, barely distinguishable from the swirling ice around it. With 81 health, it is no fleeting apparition...
Thunder Spirit
Spirit Thunder
Deep in the Caves of Orbis, the Thunder Spirit crackles with arcing electricity that illuminates the dark tunnels in violent bursts. This volatile entity has 249 health โ a substantial pool that deman...
Root Spirit
Spirit Root
Woven from the ancient roots of the Emerald Grove's oldest trees, the Root Spirit is a gentle presence bound to the living wood of Zone 1. Unlike many spirits of Orbis, it will not strike first โ with...
Ember Spirit
Spirit Ember
Born from the volcanic fire of Orbis's deepest magma chambers, the Ember Spirit blazes through the Volcanic Cave leaving a trail of smoldering cinders wherever it passes. It carries 126 health and lau...
Magma Rhino Toad
Toad Rhino Magma
The Magma Rhino Toad is what happens when the standard Rhino Toad adapts to a lifetime in lava caves โ toughened hide, fiery temperament, and 124 health to back it up. It dwells in the Volcanic Cave a...
Cave Raptor
Raptor Cave
Cave Raptors are fast, coordinated killers that hunt in packs deep within the cave systems of Orbis. Unlike many underground threats that rely on brute force, these reptiles use speed and flanking to...

Cave Rex
Rex Cave
The Cave Rex is the apex predator of the secret underground jungle hidden beneath the volcanic surface of the Devastated Lands (Zone 4) โ a tyrant lizard that rules the Forgotten Jungle as the T-Rex r...
Fen Stalker
Something lurks between the waterlogged roots and brackish pools of Zone 1 โ the Fen Stalker moves through marsh mist with unsettling patience, singling out travelers who stray from safer paths. It at...
Living Spark
Spark Living
Not every danger in Orbis's volcanic caverns takes a monstrous form. The Living Spark is a mote of raw fire energy โ barely larger than a fist โ that drifts erratically through lava tunnels and attack...
Emberwulf
The Emberwulf is what happens when predatory instinct meets volcanic fury. This wolf-shaped beast of the lava caves hunts on sight, and at 193 health points it has the endurance to outlast unprepared...

Yeti
The Yeti is one of the signature hostile creatures of the Whisperfrost Frontiers (Zone 3), the frozen tundra that is Hytale's ice-themed zone. Where the Outlanders are the zone's organized human threa...
Snapdragon
The Snapdragon is no ordinary plant โ it is a trap with roots. Lurking in the undergrowth of Zone 1, this carnivorous horror waits motionless until something wanders within range, then lunges with a d...
Spider
Step into any cave system on Orbis after dark and the Spider is likely the first thing that finds you โ not the other way around. This hostile arachnid attacks on sight, its 61 hit points making it a...
Sandswept Skeleton Warlock
Dungeon Skeleton Sand Mage
Sun-bleached and stubbornly persistent, the Sandswept Skeleton Warlock stands guard deep within the desert tombs of Zone 2. These undead sentinels attack on sight, wielding arcane power drawn from the...
Skeleton
The Skeletons haunting the Devastated Lands are not mere dungeon fodder โ these undead warriors are hardened by the corruption that permeates Orbis's most blighted region. They attack without hesitati...
Wraith's Lantern
Wraith Lantern
Something is wrong with the light ahead โ it drifts, it pulses, it waits. The Wraith's Lantern is a haunted artifact adrift in Orbis's cave networks, its pale glow designed not to guide but to deceive...
Cave Spider
Spider Cave
The Cave Spider claims every shadowed corner of Orbis's underground tunnels as its hunting ground. Small enough to squeeze through cracks you'd barely notice, it closes the gap fast and attacks on sig...
Magma Slug
Slug Magma
Deep in Orbis's volcanic caverns, the Magma Slug moves with a slow, ominous patience โ its molten body scorching anything it touches. Don't mistake that sluggish pace for weakness: it is aggressively...
The Hedera
Hedera
Somewhere in the deep forest of Zone 1, ivy moves with intention. The Hedera is an animated mass of creeping vine that treats intruders as threats the moment they draw near, lashing out before a playe...

Frost Dragon
Dragon Frost
Where the Ember Dragon claims the heat of the Volcanic Cave, the Frost Dragon rules the cold. Native to Zone 3 โ Whisperfrost Frontiers, it is one of the canonical dragon bosses of Hytale and the apex...
Ember Dragon
Dragon Fire
The Ember Dragon is the fire-aspected mirror to the Frost Dragon and the apex boss of Hytale's Volcanic Cave biome. Where most creatures of the volcanic depths are content to be dangerous in their own...
Bramblekin
Bramblekin are what happens when the overgrown forests of Zone 1 grow something with a temper. These small, hostile plant creatures are woven together from thorns, twisted vines, and dense bramble mat...
Crawler
The Crawler is one of the most unsettling hostile creatures players meet beneath the surface of Orbis, a multi-limbed horror that haunts the lightless tunnels of the Caves biome. Where surface mobs li...
Earth Elemental
Born from the land itself, the Earth Elemental is one of Zone 1's most imposing threats. This animated mass of rock and compacted soil is tied to the earth element, giving it a slow, grinding presence...
Frog Monster
Lurking in the sodden margins of Zone 1's wetlands, the Frog Monster is a large amphibian predator that attacks on sight. Its camouflage among reeds and murky shallows makes it easy to overlook until...
Giant White Spider
The Giant White Spider has claimed the cave systems of Orbis as its territory, spinning pale webs across tunnels and alcoves in the dark. Its bleached coloration is an eerie warning โ this oversized a...
Grooble
Deep in Orbis's cave networks lives the Grooble, a small oddly-shaped creature whose curious silhouette has puzzled explorers since the earliest expeditions underground. It is neutral by nature โ it w...
Klop
The Klop is one of the more unusual sights in Zone 1 โ a small, peculiarly shaped creature that seems almost out of place among Orbis's more fearsome wildlife. It is neutral and will not bother player...
Magma Golem
Deeper still in the Volcanic Cave, past the Firesteel Golem's territory, the Magma Golem represents the most extreme fire-aspected construct in Hytale's volcanic roster. Where the Firesteel Golem is a...
Pale Danger
Something is very wrong in the depths of Orbis's cave systems when the Pale Danger is nearby. This colorless, ghostly creature blends unnervingly into the dim stone walls, making it easy to stumble up...
Sand Empress
The Sand Empress is the signature boss of the Howling Sands (Zone 2), a standalone desert ruler who is not pinned to a faction like the Scaraks or Outlanders. Where the Broodmother commands a hive and...
Void Dragon
The Void Dragon is what the Devastated Lands produce when corruption is allowed to run its full course. Once a creature of Orbis โ plausibly an ordinary dragon twisted by prolonged exposure to Void en...
Void Spider
The blighted terrain of the Devastated Lands harbors many corrupted creatures, but the Void Spider stands out even here. Infused with Void energy, it moves with an unsettling purpose โ its natural spi...
Quick guide
How to Use the Hytale Creatures & Mobs Wiki
Browse creatures by category
The encyclopedia groups every entity of Orbis into four categories โ Animals, Aquatic, NPCs & Tribes, and Monsters. Scroll the sections or click a category tab to focus on one group.
Filter by hostility
Use the hostility filter to show only Friendly, Neutral, Hostile or Boss creatures. This helps you tell harmless wildlife like the Kweebec apart from dangerous Trork raiders.
Search by name or faction
Type a creature name or faction into the search box to jump straight to it. Searching "Trork" or "Kweebec", for example, filters the list instantly.
Read the creature card details
Each card shows the creature name, faction, hostility badge and the zone of Orbis where it is found, plus a short description of its role in Hytale.
Good to know
Hytale is in Early Access (launched January 13, 2026), so this creature list is based on the live game and official Hypixel Studios material. It is updated as the game evolves.